Designer: REDDUCK

Distributer: NHN USA

Distributer: IJJI


Weapon Customisation
Particular in-game class changes
Interesting Achievements


Like other current FPS MMOs

Union of Valiant Arms (AVA) is a cutting edge FPS game like numerous others separated from the way that the game has included first rate illustrations alongside a top to bottom story and differed ongoing interaction. AVA depends on an imaginary conflict between the European Union (EU) and the Neo-Russian Federation (NRF).

Despite the fact that numerous other game organizations have 먹튀커뮤니티 brought their own FPS games, despite the fact that these different games are like AVA and that the game doesn’t precisely split away from the cutting edge FPS form, the refined illustrations and smooth interactivity makes it a top notch F2P game.


After character creation, which doesn’t offer a lot, the player is found out if they wish to do the instructional exercise any individual who has played a MMOFPS before would find that they don’t have to do this, I would suggest that individuals really do finish this as toward the end it gives some cash, in this game Euros are the money. During a game it is not difficult to see how graphically lovely the environmental elements are remembering the detail for the firearms.

The in general ongoing interaction of AVA is different while playing contrasted with games like Combat Arms or WolfTeam as these run off a game motor called Lithtech, while AVA involves equivalent to Unreal Tournament 3 and Gears of War, the more remarkable and contemporary Unreal Engine 3, this implies that despite the fact that AVA is like different games it has discernibly unique and slicker ongoing interaction.


The game has three classes that can be changed anytime during a game and in the entryway; Pointman, Sniper, Rifleman. Clearly the names get out whatever weapons they can utilize, Pointmen are crowdedness, Snipers long reach, and Riflemen are powerful at by the same token. Each class has their own singular weapons that can be bought from the shop and prepared prior to being utilized in the shop.

Perhaps the best thing about AVA is the weapon customisation that anyone could hope to find, while a couple of weapons are accessible right now, the customisation of those open is major, the front, mount, barrel, grasp, trigger, stock and, surprisingly, the variety can be changed.


One more component that you would be unable to find in another game is the accomplishments, the player can procure decorations and identifications from doing different things, like killing an individual with a projectile to playing and winning on a specific guide. There are additionally more enthusiastically accomplishments to get, for example, getting 1,000 kills or playing 1,000 hours, these accomplishments add some extra to improve the game, things like gear or cash can be obtained by getting these accomplishments.

See, Listen

Everything from the game connection point to the sounds simply shouts quality at the client. Little things that certain individuals may not see like the guide is well incorporated into the game, the games map is exceptionally definite, showing where your partners are as well as where the latest place of the foe were and where individuals have as of late being killed. Indeed, even the sounds are well integrated into the game, the voice-overs are very much planned and don’t sound crazy, these little scarcely observable things simply adds to the general nature of the game.